Thursday, February 26

Trolls & Wizards & Fairy Kings

None of these make an appearance in the third animation for Hauschka, premiering on Pitchfork.tv today, but calling Bryum & Kapok: A Lilt the 'cutest woodland-creature gathering this side of "David the Gnome"' can't help but warm our hearts.




Pitchfork is also running all three in succession today as a special for the premiere. So if you'd like a refresher on the first two go here.

Labels: , ,

11 Comments:

Blogger Jared Thiele said...

Nicce worrk Jasson! I think you may have posted that one before, or is it part two?

3:18 AM  
Blogger jason said...

Thanks. This is the third one - we just finished it last Saturday so I don't think I posted it before. It looks similar to the first two but picks up a bit after the first minute or so.

11:59 AM  
Blogger ryanerik said...

Mazel Tov!

11:06 AM  
Blogger imderek said...

This was the best one yet.

I was just think the other day how weird it is that the 'animation' category at the Oscars pretty much only refers to CG now. That's what animation is now and a whole generation of kids will grow up thinking that animation is something that's only done by computers, or with the aid of computers. I think something is being lost in this transition.

11:25 AM  
Blogger imderek said...

And speaking of animation... has anyone seen Superjail yet? I've caught a few episodes and I really like it.

11:26 AM  
Blogger jason said...

thanks!
I've only seen maybe two full episodes of superjail, but it looks pretty great.

12:55 PM  
Blogger jason said...

didn't a "traditionally" animated short win an oscar this year? I think I heard that.
CG is still awful but I think it may be gaining some respect for animation as a whole in the eyes of the general public. This could be good! Traditional animation has had little to no respect in this country for the past 30 to 40 years.
But my finger is on no pulse of the industry so I could very well be very wrong.
The quality of CG aside, it basically can do no greater harm than animation has suffered already. That being said I feel for any kid who has to grow up with Shrek or Wall-E.

1:05 PM  
Blogger imderek said...

Yeah, there's an animated-short category, and that's where the traditional animation is represented, although I think there was some CG in the mix as well.

What's the worst thing that has happened to animation before CG? outsourcing, maybe?

1:15 PM  
Blogger ryanerik said...

I wanna see Wall-E!

2:22 PM  
Blogger jason said...

Actually, Wall-E had some moments... unfortunately these are all completely obliterated by the absolutely AWFUL ending, but hey.

I don't know much about outsourcing of animation - I know outsourcing has been pretty much the norm for major and even not-so-major studios for a long while now and it's only been recently, now with miracle of COMPUTER, that smaller teams can make animations on their own, in their own country. It certainly creates a communication issue when everything is bouncing across oceans, but I imagine there have been a lot instances where outsourcing talent has saved some god awful project...

For the past 40 - 50 years (?) or so there has been little allowance for creativity on all ends of animation - from producer to animator. It can be explained, in many ways, by the Poochie episode on the Simpsons - and also just by watching the Simpsons' evolution over the past 20 (?) years. They started off extremely sloppy but still really funny and full of potential. A few years later, they were more fully animated, still a little funky in some places, and probably at the peak of their funny. Since then, it's as if the producers and artists have a death grip on the designs and movements.

The Simpsons aren't the best example as they didn't start out trying to be the most amazing animation - but you can still see the trend: a burst of diversity and variation at first and then a slow evening out to what is safe.

It is maybe easier to see if you look at major animation from the first half of the Twentieth century to the present. The quality of movements and character design is pretty immense. Luckily now at least, once again praise be to COMPUTER, people can make animations in smaller groups and create if not more fully fleshed out animations, at least animations with better design.

I recommend reading some frustrated rants on John Kricfalusi's blog. He's kind of only looking at one part of animation (goofy entertainment) but he is extremely knowledgeable and is usually right.
http://johnkstuff.blogspot.com/

9:36 PM  
Blogger imderek said...

Interesting... I've occasionally thought about the communication barrier between, say, Korean animators, and American producers. And what the consequences of that are... how are jokes translate, for example.

Sounds like animation is deteriorating in step with everything else... and for similar reasons.

5:04 AM  

Post a Comment

Subscribe to Post Comments [Atom]

<< Home